Click any column to sort. Rate is a rolling estimate that sharpens as the page stays open — your own row (✓) uses the exact live rate from your pasted stats. @1h and @24h are your projected position at that rate, with the countdown to when the change actually lands.
Make a new bookmark, and put this in the URL field instead of a web address. Clicking it while on the game tab copies your stats straight to the clipboard, so you just paste here.
javascript:(function(){fetch('https://api.clickihood.com/api/state',{credentials:'include'}).then(r=>r.json()).then(d=>{const t=JSON.stringify(d);navigator.clipboard.writeText(t).then(()=>alert('Copied. Paste it into the calculator.')).catch(()=>prompt('Copy this:',t))}).catch(e=>alert('Failed: '+e.message))})();
What to buy next
Payback = how long until it earns back its cost. Net payback also counts the extra it adds to your unbought office tiers, and is what the ranking uses.
Rank
What
Buy?
Cost
Gain/s
+Coffee
+Posters
+Chairs
+Plants
Payback
Net payback
All creatures
👑 current boss — earns nothing and upgrading it does nothing, so its numbers show N/A. 🏆 would be a better boss. ✦ matches your species synergy.
Name
Species
Rarity
Upgrade
Level
Cost
Gain/s
+Coffee
+Posters
+Chairs
+Plants
Payback
Net payback
Office upgrades
Prices scale with your total rate. Hiring after you buy drops an item's coverage below 100%, which shrinks its bonus and adds a backfill charge to the next purchase — both are priced in.
Item
Tier
Bonus
Cost
Gain/s
+Coffee
+Posters
+Chairs
+Plants
Payback
Net payback
Rerolls
Always changes species, with a rarity-based shot at +1 rarity. Cost and payoff both scale with the creature's own rate, so payback depends only on rarity — every creature of a rarity is the same deal, the cheapest just risks less. E[spend] assumes the pity counter (3/5/8/12) is a hard guarantee; that's server-side and unverified, and without it rare/epic are ~3.6×/8.8× worse.
Creature
Rarity
Odds
Cost
Gain/s on hit
E[tries]
E[spend]
Payback
Note
Rival firepower
Each wallet's actual roster, resolved on-chain and pulled from the game's public per-wallet endpoint. Base power is the raw sum of their creatures' rates before any multiplier. Mult is their observed leaderboard rate divided by that base — i.e. the office/boss/speed stack they must be running, measured rather than guessed (needs a rate, so it fills in once the leaderboard has refreshed twice). Ceiling is the same roster with every upgrade maxed, and Headroom is how much they have left to activate — a big headroom means a hoarder who hasn't spent yet. Two caveats: base power counts every creature, but whichever one they made boss earns nothing (not public), so Mult reads a few percent low. And a roster is a snapshot — buying an old creature hands them its accumulated level instantly.